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1. "Brand" what you build - in Player Features and Ideas Discussion [original thread]
Originally by: Chaos Hellbreth I wouldn't mind the tagging, but if they allow for custom builds and such, they should make it not only VERY expensive to do, but also make it impossible to make modified versions of existing ships. What they...
- by Master Umaril - at 2007.12.10 04:04:00
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2. Who here is tired of the phrase... - in Player Features and Ideas Discussion [original thread]
I think a skill que would be a bad idea. I like the fact that I actually have to login and change the skill, at some points i might get dragged into a conversation or its a really good excuse to check your mail! Not to mention activity, if everyon...
- by Master Umaril - at 2007.12.10 03:50:00
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3. Assassins (2nd Bounty System) - in Crime and Punishment [original thread]
Love the idea, it does need a bit of fine tuning so it can't be abused, IE, Player is allowed to gank another player for say, 8 week period? Although the price has been payed, it can be seen as a way to annoy the player to such a degree it can be ...
- by Master Umaril - at 2007.12.04 21:21:00
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4. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
Thanks for the support :)..
- by Master Umaril - at 2007.12.04 19:37:00
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5. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
Edited by: Master Umaril on 04/12/2007 17:02:58 Originally by: Nur Vadenn Personally I am surprised there isn't already more regulation in regards to war declaration. Some way to define victory conditions. Some way to mitigate frivolou...
- by Master Umaril - at 2007.12.04 17:00:00
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6. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
Originally by: Russel Forbes I agree it is hard for an indu corp without good pvpers... And I agree fees should be higher... Concord is corrupted ^^ Perhaps a 10 millions fee the first week, 100 millions the second, 1 billion the third, a...
- by Master Umaril - at 2007.12.04 16:57:00
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7. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
Originally by: Kell Braugh I can understand, after you latest rant what you point it is, but honestly, low-sec pirating is not fun unless you are a higher skilled player (ability to fly/fit a BC that can tank gate guns) and you have no wan...
- by Master Umaril - at 2007.12.04 02:09:00
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8. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
Edited by: Master Umaril on 04/12/2007 00:44:18 Originally by: Cpt Branko Originally by: sg3s Nice ideas, wars definitly need looking into, lets put it like this. - There will be 2 sorts of "wars" you can make, the first is a ...
- by Master Umaril - at 2007.12.04 00:43:00
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9. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
Edited by: Master Umaril on 04/12/2007 00:27:15 Edited by: Master Umaril on 04/12/2007 00:24:28 Some good ideas, i like the one about the Buyout system, something does need to be done to the war fee's in anycase, its way too low. The probl...
- by Master Umaril - at 2007.12.04 00:05:00
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10. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
Yeah I do like the idea for the cost, but even those costs are still small in relative to the costs an industry corporation will lose out on, and now they aren't relative as an industry based corp is more likely to lose out on mining, trade and me...
- by Master Umaril - at 2007.12.01 15:16:00
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11. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
Edited by: Master Umaril on 01/12/2007 14:56:03 You can only do it mutual once you'v been war dec'ed... which is pointless because its going to be war in anycase. So i'm talking about mutual before any war. I know theres an option but it is qu...
- by Master Umaril - at 2007.12.01 14:47:00
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12. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
And just on that agenda, another point I want to make out, if CCP don't want to go as far as mutual wars, why not make it more expensive and please put limits for corporations that do go to war. I mean, your looking at a game, where in empire, tha...
- by Master Umaril - at 2007.12.01 14:06:00
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13. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
Ok, first hear me out. Eve is a game right? And in a game, everyone has a right to have fun, check. So why is it, that to my own playing style, EVE is becoming alot less fun these days? Everyone pays a subscription to EVE, and everyone has their o...
- by Master Umaril - at 2007.12.01 13:45:00
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